The party spends 3 days traveling to Rhinefast on their recon mission (during which Alvin re-specs and buys a camel), Foostus forages for food to feed both himself and Jamison.
Jamison heads to the Aristocrat, Foostus to the Tankard and Plow, Greg follows Jamison to babysit, while Alvin tries to barter with the stable-master but fails, paying double to stable his camel, Camel.
Aravir speaks to a military-man (a commoner actually) about something (about who’s in charge in Rhinefast). Jamison meets his brother Merrick and the two walk with each other to WE’ll Getcha Drunk. The party meets up there and Jamison and his brother exchange pleasantries and Merrick offers his help to the recon task. The discussion is getting heated (Aravir plans to drug Merrick, Alvin finally agrees to help and is given information on the guard patrols and the men in charge) and people are getting suspicious, and Seight, Jamison, and Foostus realize there are guards coming down the street that seem interested in entering the bar.
Aravir, Alvin, and Greg stay with Merrick to hide in the bar from the town guard. Jamison, Foostus, Seight, and Belial leave the bar in search of somewhere to hide. (Foostus gets confronted by the town guards, but kinda talks his way out of it.)
(Alvin, Aravir, and Greg are lead through a hidden passage in the basment of WGYD. They emerge in a house that Merrick is presumably staying in. They are told they can stay the night, and Aravir then pitches a plan to gather info. He’ll forge a writ to get in to the prison and gather info on the prisoners. Merrick offers him some stolen guards armor, bearing the alias of “Marty”)
The brutes/Belial head to the Tankard to stay the night, and in the morning go to the last place they saw the rest of their party in WGD. Alvin and Greg head to the enchanter looking for a holy symbol, in lieu of the proper funds Greg bluffs the enchanter into believing that camel innards can be quite handy for enchanting, and looks to Alvin.
Aravir forges a writ to get into jail. He walks through the jail, and talks to the (rebel) prisoners who he learns are near the wall adjacent to the city hall. (He tries to cut a deal for the prisoners aid, by smuggling them some of their equipment, which he found out is upstairs. He goes up stairs to find a mess hall with a few soldiers eating. With a diplomacy crit, he finds out which door the prisoners’ weapons are behind.) He then ends up with some halfings and gets away through city hall.
Greg, Foostus, and Jamison go to city hall to talk to Spandame under the pretense of being independent contractors. Greg speaks with Spandame’s secretary and finds out about how this week is super busy for Spandame and about an incredibly important meeting the next day. Greg arranges a meeting for the day after tomorrow with Spandame and memorizes a map on the way out.
Then Aravir does something (trys to camp and watch for Spandame’s return) while no one else does anything, no clue what. After that, Jamison pretends that he left his axe at city hall to try to get back in and see what was going on in this meeting. Aravir then buys a grapling hook and a glass cutter, becoming: THE DARK KNIGHT. Jamison then puts on the “Marty” armor and gets inside the jail. He gets into room 7 and hears about Spandame ziplining in through a window and learns that people do not respect Spandame very much. While Jamison’s still inside, Aravir goes and talks to some dude (Iratha) about the dark w00d.
Group decides to do it live. Greg is quietly upset.
Aravir and Merrick take out the wall’s guard successfully. Everyone makes it up the scaffolding and onto the wall. The group walks along the wall and finds a room with five people, and the group sneak attacks the men. They all die before any of them even get a turn. Then everyone ziplines (With varying degrees of sucess) back into room 7 in the jail. Through the door in room 7, the group finds a room with tables and three guards, we kill two of them before the third runs to the kitchen to yell that there are intruders. After we kill the third guy, a human with a halberd, and 4 dwarves with crossbows pop out of the kitchen. Merrick pops his daily and tries smoke the yellow dwarf, unfortunately he crit fails, and nothing happens because “Merrick’s useless.” Justin whispers “Split the Tree” as he goes outside to party. Foostus uses whirling rend on three dwarves and scores himself a triple kill. After the encounter, Merrick goes to release the prisoners, and he leaves us.
Then we search the room that had the halflings, and we find nothing. We go to the next room and find a room with 6 regular guards and 2 dragonborn guards. Foostus crit fails a daily… We kill all these guards, and call it a night.
Alvin – Doing most of the negotiating -125xp. [125xp total]
Aravir – Asking who was in charge right away -25xp, Jail recon -125xp, “Hey man, I’m an Eladrin too! HEY!” -25xp. [175xp total]
Belial – “Split the tree!” -3xp. [3xp total]
Foostus – I can hunt for food on my own [kinda] -25xp, “Quick” thinking to ditch the guards -25xp, FSUing in combat -25xp. [75xp total]
Greg – Posing as a builder and being a smooth talker -100xp, “I swear, camel innards, BEST enchanter’s materials” -25xp. [125xp total]
Jamison – First bit of Adventure Log -25xp, “Jamison’s been in jail before, lets just go” -50xp, Jamison’s recon adventure -50xp. [125xp total]
Seight – Thinking to keep watch -50xp, Struggling with the zipline 25xp. [75xp total]