Belziat & the 3 Saints

The Bleeding Eye
"Ladies, I just made a wise investment!"

The group finally figures out that the two sides of the table are a LITERAL balance and they put seven plates on the side with a chair missing to balance it all out.

The following room is a large temple; there are lots of little kobolds praying. The big black necromancer stabs Gerry and attempts to stab this other guy but Gerry saves his ass. Then the group moves in to attack- they move and attack fairly successfully, taking out minions. But they listen to doc’s advice- the necromancer can raise the dead, so killing minions doesn’t do much good. The minions fall swiftly, but they bunch up and make it hard for the group to get to the necromancer. Also, the necromancer repeatedly gets the blood of the minions boiling and makes them move closer to the allies, swamping them. Everyone comes through in the clutch, with Foostis and Seight just totally fucking minions up. The cycle continues, with lots of rebirth. Jamison wastes a LOT of time on a few unsuccessful cleaves- he claims he’s too sober. Foostis and Seight move in to get at the necromancer. After a few rounds (and a CLUTCH trawl from Belial), the necromancer goes down. Unfortunately, they left Alvin to deal with all the minions- he gets a little freaked out and blows all of his moves killing one single minion.

After the battle, the group finds a man that went by the name of Gustav. He was a member of a group called the Bleeding Eye that claims both groups of recruits were sent by their respective nations to this cavern to die- it’s the classic recruit trap to get them weeded out. He suggests going to Belghast to find more info about the Bleeding Eye. Also, Belial gets a set of robes and Aravir gets a new longsword. Also, the group spends over an hour staring at the big black kobold’s robes, leaving only when the cave begins to collapse. On their way out of the mountains, they notices Ird, the small mountain village the original party from Covost past and the way to the Ironfist Stronghold, was completely massacred.

They go to Belghast; Jamison begins drinking at the Xroads tavern, Foostis goes swimming in the river, Alvin goes to sell his history book, and Belial looks for more information. Belial finds out he’s going to look for a guy named Crazy Jim- everyone ends up together at the bar at which Crazy Jim resides. When they talk to Crazy Jim, they find out he’s been alive since the second age. Seight shows him the picture of the bleeding eye and Jim yells at him to put it away- people have died over that symbol, says those people pissed off the kings.

The barkeep singles out Jamison and asks him to try out his new brew- he says it will raise his spirits. Jamison tries it and LOVES it- he decides to invest because the barkeep says he’ll make it in his name. Jamison sees the prototype and CAN’T resist. The barkeep says that the prototype BOTTOMLESS FLASK will be ready in 3 days. He gets to test it for 2 weeks and then comes back to report on it before he serves it to the customers. He then tries to find a brothel- as he’s walking out, the innkeeper lets him know that all bars are brothels. He does a 180 to come back in when Seight says to him -“Jamison, if I were you I might look into going to a brothel NOT called The Lumberjack.” Jamison nods and asks the bartender, “are you gay?” to which he responds “I ain’t gay.” He asks what his favorite brothel/inn is (The Traveler’s Rest) and thanks him and goes there. When he arrives, he yells out “Ladies, I’ve just made a wise investment! I am the famous Jamison Wallace! I can pay you back twofold in two weeks!”

Foostis and Falcor wander into the sawmill, despite Falcor being HALF PLANT. Foostis is embarrassed and tries to get Falcor out, but he keeps badgering the man to show them around. He does and offers to employ them for the next few days.

Jamison goes to the brothel and finds out he’s too poor for a woman… but tries to badger Aravir to lend him money to get both of them laid. He relents for Jamison, but decides not to.

Belial decides to be cheap and sleep in the woods tonight, while Seight sleeps at The Lumberjack.

No one has seen Alvin all day.

NEXT DAY:

Belial awakens to find himself captured by a man who states he knows too much about The Bleeding Eye, and will either have to pass the trials becoming a member or die.

Foostis and Falcor go to work, but Foostis gets real nervous when Falcor doesn’t come back from his second half of his day at work. Falcor got abducted by Weber still who was still dragging an unconscious Belial back to the hideout.

Jamison wakes up next to a clothed dwarf… and proceeds to freak out.

Aravir walks out of the inn and proceeds to see Jamison tackled out of a window by the female dwarf. he jumps into the river they popped into and tries to swim after them. Seight hears the commotion and also follows. He follows them down the river until he dives down and sees an open slot- he finds Seight and suggests they check it out.

It turns out that all members of the party have been taken into the holding chambers of the Bleeding Eye. They proceed through the trials to check if they can join.

Alvin consoles an old woman to pass the trial of compassion.

Belial tries the trial of hidden knowledge by going against an ethereal judge, but crit fails his knowledge checks.

Falcor narrowly escapes the Tarrasque in the trial of flight.

Belial fails the trial of hidden knowledge a second time.

Jamison managed to carry the world on his shoulders through the trial of atlas.

Aravir sneaks around the trial of discretion and meets with a world leader and gets a lucky diplomacy roll to save the world.

Foostis RUNS (literally, RUNS) through the trial of flight. When he gets out, he turns to Falcor and says “Get on my level!”

Seight attempts the trial of Atlas and stumbles and places the earth miraculously on the pedestal at the end of the trial.

Belial miraculously pulls a ton of knowledge out of his ass and passes the trial of hidden knowledge.

The party is then introduced to the Bleeding Eye’s shit and it’s a cool place.

Zalbaag tells the party of the Bleeding Eye’s history, and the party trains in the hideout for 3 weeks…


Bonus XP

Alvin – Popping everything for 1 minion -25xp, Being the first to find the Bleeding Eye 50xp, Adventure logskis -50xp. [125xp total]

Belial – Finally making it for once -25xp, Good ideas during the puzzle -50xp, FSUing during the boss fight -25xp, Discovering Crazy Jim -50xp [150xp total]

Jamison – Motioning to immediately drink once in town -25xp, Jamison’s patented night of debauchery -100xp, “Oh shit why’s there a dwarf in my bed” -25xp. [150xp total]

Falcor – Demanding a tour of the sawmill -25xp, Being a half-plant working at a sawmill, -priceless, er -75xp. [100xp total]

Foostus – FSUing during the boss fight -25xp, Having a swim in the river -25xp, Sprinting through the trial of flight -25xp. [75xp total]

Seight – Interrogating Crazy Jim -50xp, Saving Jamison from getting a wench at a bar named “The Lumberjack” -50xp. [100xp total]

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Exploring the Cave

The group wakes up and Alvin explains some history to the crew. Jamison is too cool to listen. The group then decides to first check out the downstairs and then the cave.

Seight and Jamison go down first with Aravir following. Jamison notices a small crack in a wall and then a tripwire. He decides to trip the tripwire with a book and soon after they hear a rumble behind the wall and spikes pop up in the hole. Foostis breaks down the rest of the cracked rock to find that the entire passage is blocked by a steel, spiked wall. They decide to give up and head into the cave.

Jamison goes into the cave- it’s a large cave with some natural pillars. In true rambo fashion, he walks up to the pillar and alerts lots of kobolds.

Somehow everything starts acceptably- everyone is in good position when 8 kobolds and 2 stealthy soldiers pop out. Aravir quickly fires off an arrow and misses. Foostis comes out swinging, engaging the soldier and taking out a minion. Jamison is quickly surrounded by kobolds and takes some damage- but not before he lands a massive backhanded hit against the large soldier. He isn’t happy about it and hits him back. Seight gets angry and takes out a minion and uses his ice breath on a good chunk of the enemies. Alvin takes out a minion. Aravir whiffs an arrow. Foostis charges and viciously corner rapes the warrior to death. Falcor blasts the other warrior with light and gets a killing blow; the rest of the group takes care of the other minions. Foostis loots everything and realizes he has some male needs to take care of soon; he considers having sex with some livestock: “Hey, stop havin’ sex with my livesto- nevermind, mister minotaur, keep rapin’ my livestock…”

They continue through the hallway and stumble upon what appears a temple. An abnormally large Kobold is standing amongst lots of minimengs. He introduces himself as the priest of the temple and says to continue further to his master Dryzg we’ll need to defeat him. Jamison decides to chuck a flaming book at the Khan, which must anger him because he claps his hands twice and extinguishes the torches in the room. The group decides to move forward in formation, with Aravir, Jamison, and Seight leading the charge. They get ambushed, with Khan going after Seight. Khan looks down at Seight and says “die.” however, Jamison hears him say “nigger” and Foostis swears that he hears him say “I love cock.” Foostis crit fails on a minion. Aravir takes out a minion, Belial misses a force punch. Seight dragon breaths to take out a minion and swipes at Khan. The low light allows them to move into better position on our temp. Jamison kills some minions and moves in toward Khan. Alvin goes up and smacks Khan with his mace. Next turn Khan hits and wrecks Seight… between him and the minions, he goes down. Next turn, Alvin picks him back up. We slowly pick off the minions despite the haze of smoke- khan laid down smoke bombs. Jamison tries desperately to light the room up, but it takes a few turns while Alvin fights Khan with Seight. The rest of the group stumbles around trying to find the battle. Jamison does some crafty shit to light a few torches. Everyone stumbles around; Aravir nervously toward the smoke. After some more navigating and more bullshit from Khan, they trap him in the corner. Aravir is in favor of trapping him in the corner. Foostis finally lands a killing blow, much to Aravir’s dismay.

They enter into a room with an ornate place setting that, after some checks, is a tribute to the evil dragon god Tiamat. They read the inscription at the base of the dragonborn justice statue that alludes to balance the settings evenly. After two failed attempts, all the party except for Aravir and Jamison are in a dark pit that seems to be laden with traps.

Foostis makes a leap over the majority of the traps, and tanks a few running to the exit. He finds a room with beds and two desks. He finds each desk has a lever. After his experiments with the levers nearly impale the rest of the party who was left behind, Seight says "Fuck this shit and charges through the traps with minimal damage. The pull both levers together, after a brief misunderstanding of the meaning of “Go on 3” and the rest of the party scurries in safely, and promptly decides to PTFO.

Bonus XP

Alvin: Good adventure log – 50xp, Sitting the group down for a history lesson – 50xp, Using corpses to trip the spear traps 25xp, Good character knowledge vs Player knowledge -25xp. [150 XP Total]

Aravir: Good RP – 50xp, Attempting (albeit failing) to solve the puzzle 25xp. [75 XP Total]

Falcor: Good Dialogue – 25xp. [25 XP Total]

Foostus: Dat Leap – 25xp, Funny dialogue -25xp. [50 XP Total]

Jamison: Continuing to be too manly for history/caution – 50xp, Good RP in Kahn fight (lighting torches, not knowing what’s going on)- 50xp, Attempting (albeit failing) to solve the puzzle 25xp. [125 XP Total]

Seight: Good RP – 50xp. [50 XP Total]

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A Shocking Discovery

Upon our return, we find that Falcor,our troubled Wilden friend, awoke to pursue Gerry the night before and was taken hostage by kobolds nearly immediately. Our heros awaken to find Falcor, asleep atop dead kobolds impaled upon the trap spikes in the room. Mostly unharmed, he rejoins the party, much to Jamison’s dismay.

Doc explains to the party their situation, directs them out the door, and returns to his position of safety under the bed.

The party falls in and moves out. Jamison takes point as the party ambles down the hallway, and announces that it is, in fact, “really dark”. Seight shoves ahead, and peers into the room and provides more insight than a mere lack of illumination. The party comes to the consensus that the most viable path to take is to pass the stairs and continue down the hall. Jamison again elaborates on the hallway’s darkness.

Aravir is elected to slink into the next room under the cover of darkness, and finds nothing of note. As such, he waves Jamison into the room. In his fervor, Jamison attempts the force the locked door within the room open after Aravir’s key finds no purchase. Jamison’s attempt is none better. Foostus takes a swing at the lock as well, but remarks that “it’s a strong lock”. Alvin calls for a backtrack after witnessing the party fail at the pad-lock boss. A short mosey back down the hallway and several looks up a stair-case.

Back down the hallway, a stubborn Jamison and Belial, encounter a shiny key on a table. Jamison strolls up to the table nonchalantly, swipes the key, and is ambushed by Kobolds.

-“I hate Kobolds” -Jamison

Belial, thinking on his feet, yanks Jamison back to relative safety, shortly before 4 spears would’ve sunk into his chest. However a spear still finds its way to sail into Jamison’s chest.

Alvin and company, back near the stairs, Also encounter resistance. Aravir’s swift perception grants him a quick chance to Fey-Step away from trouble before the remainder of the party may react. Falcor, caught unaware gets through beat-down, but not without losing plenty of blood.

Back down the hallway, Jamison quickly drops a kobold before the other kobolds set in upon Belial and himself. The victory is short-lived, as the head kobold sinks a dirk into Jamison as Belial’s psionic power faulters. With renewed vigor, Jamison throws a mighty cleave, ending two more kobold lives.

In front of the stairs, Falcor hits the floor – hard. Foostus mans-up, slaughters a kobold and rides the momentum to strike at another foe. Alvin, hearing a friend in need, comes to Falcor’s aid and inspires him to pick himself up; still bloody – but up. Falcor finds the time to clean himself up, and shambles away.

Down the hall, Jamison finds another kobold’s blade the hard way. Belial, in his retreat, psionicly pulls the kobald back with him and leaves it bloodied. Afterwards, Jamison destroys the remaining kobold minion and turns the flank his final foe.

Falcor, down the hall, still can’t catch a break and finds himself bloodied once again. Aravir finally sinks an arrow into a kobold, while Falcor, again, eats more damage. Foostus takes a step back and charges in horns first, goring his foe into the ground. Alvin steps forward in all of his glory, inspiring Falcor, while absolutely pulverizing the grounded kobold into a fine, blood-red mist. Falcor finds it in himself to clear out the last foe.

Finally, down the hall Belial resolves the encounter by force punching his foe into the wall.

The party regroups, patches up and finds that Jamison’s key opens the door.
Jamison then opens the lock, and peers into the room.

-Who are you? Lightning? Abyssal? …Business Kobold?! – Jamison to the Lightning Demon.

Looming in the room the party finds a gaunt Lightning Demon, surging with a volatile power, but curiously enough appears to be forced into a physical form by several binding crystals throughout the room. The party deliberates in the doorway. After several attempts to communicate end in failure, Alvin makes an earnest call for a unified strike. Jamison, as fool-hardy as ever, triggers a electro-magnetic trap which pulls the entire party into the room.
Before the party can even exchange terrified glances, their foe strikes with conviction.

Foostus catches a blast of devestating lightning; hard enough to bloody him instantly, but true to his steadfast minotaur nature, remains on his hooves.

Sleight unfurls a wave of frost breath from his maw into the demon to initiate the battle for the party.

Aravir, strides out and looses a arrow into the demon. While a sure-hit, the demon doesn’t show any sign of trouble dealing with it.

Footsus, enrages and brings the pain, axes whirling, which visibly shakes the demons resolve.

Falcor looking find his moment to shine, and calls down the thunders of judgement, but the divine command falters and his strike does not connect.

The Demon steps forward and unleashes and super-sonic roar; catalyzing a terrible turn of events. The roar summons forth small crystal golems from each crystal. In addition, the demon pours its energy into Seight, effectively possessing him, and directing him to strike at his former allies.

One of the crystal golems catches an arrow which nearly shatters it, while the now demon-possesed Seight continues to bear down on the nearby party-members.

Belial, unleashes a kinetic trawl upon the damaged shardling, destroying it and briefly disorienting the demons control of Seight.

The party resolves to destroy the remaining crystal golems to hopefully break the demons hold on their draconic friend.
After some tribulation, compliments of golemic frost-blasts and misthrown literature from a nearby bookshelf, the crystal golems are all shattered.

The shattering of the golems causes the demon to erupt from Seight and bolt wildly through the room before coming to a rest, stunned, in the corner. Several attackers whiff on the defenseless demon before Alvin, in all of his Gnomish glory, delivers yet another absolutely savage blow. This however, doesnt stop the demon from turning and plunging an energy draining blow straight through Jamison, siphoning his energy into itself. Following this, the demon surges through several party members, shocking them with it’s stolen energy.

After a drought of successful connections, the party pays the price of a reset encounter.
Aravir is possesed by the demon, and sends two arrows screaming into his former allies, Belial and Falcor, setting the tone of potential grave danger.

Four smashed crystal golems later, Aravir recovers control of his actions and immediately afterward scores the killing blow on the demon.
The crystals in the room explode and leave a gaping hole in the room’s back wall
-

After rifling through the desk, the party finds two-hundred gold pieces, another key, and Eagle-Eye Goggles.

Alvin discovers a University History book circa the Age of Ideas.


Jamison takes a peek and tosses a Sun-Rod into the breached passage-way revealing a Goliath-sized cave opening. Alvin remarks that these mountains are said to be close to the area where the final battle of Belziat & the Three Saints occurred.

The parties adrenaline wears off and they realize their fatigue. They decide to mosey back to the Doc.

After a exchange of information, The party finds that the “kobold with the staff” as the Doc puts it, has some sort of regenerative effect upon his allies, and that announces that he will not leave until the party defeats him. The party has their suspicions that the Doc may be holding out on them. After a bit of Gnomish strong-arming, Alvin, elicits more information from Doc regarding the downward staircase and it’s relation to the staff-man’s appearance. Going as far to include a story about deaths of workers down the staircase via incineration.

The Doc also reveals that the key Jamison discovered isn’t "useless’ as Jamison so eloquently states.

The party, exausted, calls it a night and takes an extended rest.

Bonus XP

Alvin – dialogue – 50xp, doing some good skill checks (History/Intimidate/etc.) – 25xp, doing well with double character duty (pretty much doing/saying what Seight would’ve anyway) – 25xp [100xp total]

Aravir – Good-ass Adventure log – 75xp. [75xp total]

Jamison – Maning up and going forward, despite own personal safety/that of the party, and/or generally not being gay – 50xp, Using books as projectile weapons, perhaps suggesting Jamison’s disdain for reading/illiteracy 25xp. [75xp total]

Footus – Being the strong but slightly less silent type – 25xp, Raging, charging, and FSUing as much as possible – 25xp. [50xp total]

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The New Party is Formed

A new party (Seight, Foostis, Belial) of military cadets from Grond, sent to the bandit stronghold to recover the duke of Goltana, awaken in a prison cell somewhere in the stronghold.

Our new members run out of jail after Gerry unlocks their cell.

Falcor is nowhere to be found; our existing heroes find a crudely scribbled note from Gerry that suggests he bailed (and that he’s schizophrenic).

Alvin runs toward the figures he sees moving up the stairs and cowardly warns his company to come get him soon. The two groups meet in the middle room and figure out that Gerry (cocksock) ran back to fight kobolds- Seight (matt’s dragonborn) decides to go find help him out. Alvin agrees and the group heads back down the ladder.

The group moves in to see a large kobold priest grab Gerry and vanish in the next room- they move in and find the scene of a massacre in a jail. They find two human-looking things under tarps- it turns out that four kobolds jump out from under the tarps (oh carp its a tarp) and two of them stab Jamison.

Jamison and Seight gets themselves stuck in jail cells. Aravir whiffs an arrow and Alvin’s cheerleading just psyches Seight out and makes him miss his commanding strike attack. Foostis goes into Jamison’s jail cell and proceeds to not notice the large kobold hulking in the corner.

During the first round everyone does a whole lot of nothing- they fail miserably to land an attack. Seight tries DESPERATELY to make something happen and continues to fail. Foostis rends a minion and works on the other big’un and Seight’s next attempt via Alvin and kills a minion. Suddenly, things are going their way. They wipe out all the minions, but one of the big guys runs away from Seight. However, a few seconds later Belial uses his crazy mind powers to smack him- hard- and yank him back into the fight. Another guy runs in to smack Belial around and the fight slowly starts to center around the middle of the room- a bit of a clusterfuck. They all gang up on one of the kobolds and take him out. However, the one in the cell with foostis and Jamison is wrecking, even when bloodied. Aravir tries to take him out, but instead rails foostis. Foostis takes him out with his next attack. Alvin rewards Foostis for his hard work with a heal and lets Seight smack at the last remaining guy. Aravir comes through and THWOMPS him with another arrow for massive damage. He ends up sliding past Seight and running for it. Foostis charges after him but misses. Alvin lets him take another basic attack but he still misses. Belial manages to fucking mindrape him and end the encounter.

Aravir comes out with a new pair of shoes and the party gets 100 gold.

They slowly move upstairs and enter a series of hallways and stairways but see little of interest. They all walk into the large hallway and hear a click- behind the back line of people a huge wall of spikes is moving toward them. Even though Alvin can slip out the way they came, he decides to move forward. Aravir moves even closer and sees little notches in the wall with kobolds hiding. He womps one and alerts the party of its presence. The fighters charge in and hit the kobolds. They slide away and the fighters get hit by darts that Jamison triggered in his recklessness. He was hoping that squishy spot stopped the wall… but after getting struck by poison darts, he muttered “did not stop the wall.” They continue to move forward and eventually trip a tripwire- soon after, 4 kobold minions and the two kobold slingers they found before are blocking the path. Jamison also gets hit by fire damage. Soon after the tripwire, a big log comes through and cleaves the warriors and knocks them down- and they knock down Alvin. Aravir splits the tree and kills both of the big kobolds. The warriors step up onto that tree and take out the minions. Foostis moves up and finally sees the end of the hallway- he sees a big door, but there’s a pit and a kobold standing in their way. It’s about this time that our party notices that the wall is speeding up. Our warriors jump over the pit and manage to bloody the kobold after one round of swings. Everyone manages to clear the hole, although Alvin almost doesn’t make it- he needs a force push from Belial to make it. They continue to smack at him until he dies. They kick open a door and see a laaaaaarge room with some statues. The closest statue reads:

The statues know the way which is safe
but only the first and every fourth one is in its right mind
the rest had their minds tossed and turned
the ages have ruined their thoughts

They all hold clocks.

Jamison goes to check out the pool and gets wrecked by a net and narrowly escapes drowning to death. Then Aravir leads the charge, going statue to statue leading the party through the maze of traps without incident. The party reaches the door and upon trying to open it are dropped down a shoot and land on a mountain of pillows.

They find themselves in the living quarters/infirmary for the stronghold, where they find a man by the name of Doc. He had apparently been a doctor the bandits had been forcing to help them. He tells them he had been hiding here from the kobolds and that he was about to remove the pillows the party landed on and unveil the spike pit bellow to trying kill kobolds that find their way through the maze. Seight thinks to ask about the his team’s mission objective, rescuing the duke of Goltana. Doc replies that he’s nothing of anyone so important being around, and the same for the original parties objective, the Marquis of Elmberry. Doc barricades the door, and unveils the spike pit to defend the room and the party all drift off to sleep.

Bonus XP -

Alvin: keeping the adventure log -75xp, good/funny dialogue -50xp. [125xp total]

Aravir: Being one of the few to remember your party’s mission -50xp, flying through trap puzzle like a man -75xp. [125xp total]

Foostis: Being the strong silent type -25xp. [25xp total]

Jamison: Not being gay -25xp, good/funny dialogue -50xp. [75xp total]

Seight: Good/funny dialogue -50xp, consistently acting based on what your CHARACTER knows and not personal knowledge -50xp, Remembering/asking Doc about your mission objective -50xp. [150xp total]

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The Adventure Begins

-The party are a group of unpopular cadets at a military academy for nobles in Covost. With murmurs of war going about, all cadets in the academy are undertaking missions to gain combat experience in case of a war erupting. The party, being unpopular with their superiors is give “The shittiest assignment,” to clear out some bandit fort in the middle of nowhere, while, rescuing the Marquis of Elmberry, who they’d apparently kidnapped in the mountains on the border of Covost & Grond.

-The party traveled to the mountains with little trouble other than the 5 of them nearly getting taken out by 2 wolves. One of which had the misfortune of being made into Gerry’s dick sock.

-The party finds a small, uninteresting mountain town that is apparently oblivious to the bandits which are supposed to live very near in the mountains.

-Diplomatic relations with a few old men in the bar dissipate quickly, revealing only that the villagers are hiding something, while almost starting a fight involving the entire town.

-The party assaults the mayor’s house and one of the party members, who had been very adamant in his desire to “to rape bitches,” struggled to not assault the mayor’s daughter. It is discovered that the town harbors the bandits, who share their wealth with the village. The party gets directions to the bandit stronghold.

-The party is ambushed by bandits, who nearly immediately kill one party member who charged ahead of the rest. The bandits are defeated, cursing their luck as they died, as they where escaping from their own stronghold.

-The party soon discovers that the bandit stronghold has been overrun by what looks like demonic kobolds. The party barges into the fort and a fight ensues with the kobolds. The party wins handily. The large room they find themselves has two door and a large stair case, and the party decides to take one of the doors and a bloody battle occurs in what appears to be a mess hall. After a hard fought battle, the party decided to barricade the room and PTFO.

**All characters who participated should be at level 2 with 1000xp. Usually here is where I’ll post bonus XP, awarded for good roleplaying, clever thinking, general helpfulness, and overall hilarity. None is posted this time because this orignally supposed to be a demo, so you guys got bonus XP already.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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